Monday, 30 May 2011

Working farms

Here's a vid of farms in action (I've yet to do the serfs' planting/harvesting animations). The more land farmed, the more recruits produced. New recruits walk to the nearest barracks and whoever owns it can then use them to make new troops.
I must work out why some serfs just disappear rather than walk into the buildings.

Thursday, 26 May 2011

Serfs and turf

Serfs hard at work in a tiny Ozzy empire.

Monday, 23 May 2011

Serfs and roads

The serfs are the ones who do all the work (except fighting!). You don't have any direct control over serfs, they automatically do any required jobs of farming, mining, carrying &c.
Also shown is the new road system. I'm not entirely happy with the texture but the roads do link together well.

Saturday, 21 May 2011

Normal service will be resumed as soon as possible.

In the meantime here is some music;

Edit: It has been pointed out to me that this music could be associated with fascism and nazism. Well, nuts to that. Wagner was indeed a nationalistic bastard but having said that, Mozart was an irritating tit and Schubert was a mushroom (trés sophisticated musical reference there!)
Hey, give me a break - I just like good music!

Monday, 16 May 2011

The King is dead. Long live the King!

After downloading a few more free 3D models and messing them about I've finally got a new 8-way graphic for the king.

Friday, 13 May 2011

Flags of all nations

There are now 16 tribes, 12 of which have rather familiar flags...

Tuesday, 10 May 2011

Primitive villages

I've re-worked some of the models to give the natives a more bronze-age look.

Saturday, 7 May 2011

All at sea

Ships add a whole new dimension to exploring. Once I found two huge seas joined by a canal so convenient that it seemed almost man-made...

Thursday, 5 May 2011

Messing about on the water

First attempt at ships. There's still a few glitches and I haven't even thought about naval warfare yet!

Wednesday, 4 May 2011

Those blue remembered hills

I've tampered with the terrain system to give a much wider variety of zones. There are now island-dotted seas, large fertile valleys, moorland, rocky plateaus and mountain ranges like the one pictured.
The sight of a chest on a lonely island has set me off working on ships. More to follow!

Sunday, 1 May 2011

Back to building

Now the server's humming nicely, I'm going back to looking at the building system like wot my fans demanded.
Now's the time if I'm going to make any major changes so I'm doing a lot of feasibility tests to see what I can and can't do...