Tuesday, 18 October 2011
I've completely refactored the server (thank goodness for OOD!) so it runs more smoothly independent of the number of players logged on, and can be configured to run in real time. Though there's no theoretical limit on the maximum number of players, in reality a server on run-of-the-mill machine will start to chug a bit with more than 32 players. For the meantime I've limited it to 16 just to stay on the safe side.
In other news the armoury is now available to produce bows and swords and houses take food and produce new recruits for your armies.
Posted by SimonH at 15:47