Cannon now cause splash damage to all nearby units and buildings so beware of mixing melee attacks and cannon or you might end up trashing your own troops!
I'm sure I've said before that the hardest bit about this dev lark is the testing. If there's a 10% chance of a cannon hitting at long range and a 10% chance of a neighbouring building catching fire then there's a long wait to check it works correctly.
In this vid I cheated and made it 100% probability that the buildings would burn.
I've been a bit sidetracked by this idea of making short videos of local walks just using an ordinary camera and freeware and tying the photos together to make a sort of google 'path-view'. There wasn't any freeware which could do it so I had to write some. Here's a test run with some test photos a friend took. If you want the software just let me know. (It's in java, of course).
PS sorry about the ads on the vid - it's price you have to pay for free music!