Sunday, 31 July 2011

Boats and roads

I decided to make the shipyards just keep making ships, but not as fast as in this video.
You can now place roads by dragging from one place to another, which is much more intuitive, but it's not quite perfect yet...

Tuesday, 26 July 2011

Splash Damage

Cannon now cause splash damage to all nearby units and buildings so beware of mixing melee attacks and cannon or you might end up trashing your own troops!
I'm sure I've said before that the hardest bit about this dev lark is the testing. If there's a 10% chance of a cannon hitting at long range and a 10% chance of a neighbouring building catching fire then there's a long wait to check it works correctly.
In this vid I cheated and made it 100% probability that the buildings would burn.

Monday, 18 July 2011

New building - shipwright

I haven't quite decided how the shipwrights work yet. Maybe they'll just keep making ships or maybe you'll have to make a request to build one.

Sunday, 17 July 2011


I've been a bit sidetracked by this idea of making short videos of local walks just using an ordinary camera and freeware and tying the photos together to make a sort of google 'path-view'. There wasn't any freeware which could do it so I had to write some. Here's a test run with some test photos a friend took. If you want the software just let me know. (It's in java, of course).

PS sorry about the ads on the vid - it's price you have to pay for free music!

Friday, 8 July 2011

Struck by lightning

Rare footage of a lightning strike. Well, two lightning strikes. I just missed the one that set light to the farm!

Thursday, 7 July 2011

Thief testing

If you leave your forts unattended then the AI might send a thief to try and capture it. Ideally forts should be manned with either archers or a cannon.

Tuesday, 5 July 2011

Normal service will be resumed as soon as possible #2

Events, my dear boy, events...

Don't worry folks, I'm still on the case!