Tuesday 18 October 2011

Community spirit

These 5 villages are all sharing labour between them depending on when the harvest is ready. Paths form automatically when the serfs use a route frequently and eventually (as in the village centres) paths become roads.
I've completely refactored the server (thank goodness for OOD!) so it runs more smoothly independent of the number of players logged on, and can be configured to run in real time. Though there's no theoretical limit on the maximum number of players, in reality a server on run-of-the-mill machine will start to chug a bit with more than 32 players. For the meantime I've limited it to 16 just to stay on the safe side.
In other news the armoury is now available to produce bows and swords and houses take food and produce new recruits for your armies.

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