Friday, 24 June 2011

Zimmerman's Trench

Zimmerman's trench is the gulf that lies just after the effort and just before the result. Suddenly a whole valley filled with 'things no yet done' opens up at your feet. Ulp. Still 'testing times', as they say.
I'm currently trying to balance the units' strengths and also make fights look more credible. Some way to go yet, I think!

Saturday, 18 June 2011

Cliffhanger

I put cliffs in and found this promontory which (when manned with cannon) is unassailable - a good place for headquarters. Especially now I've fixed the 'cannons don't shoot ships' bug...
Possible new unit: rocketeer. Very expensive for only one shot but - Boom! - it makes the unassailable assailable.

Friday, 10 June 2011

Thursday, 2 June 2011

More farms

 
Currently I'm tweaking the LOD bits to try and bump up the frame rate. Meanwhile here's a time-lapse of farms working on into the night.