The Stickmen Wars 2 feasibility test just had one simple square of landscape which was a bit limiting. What if I could make an infinite landscape for the game? The latest version of the 3D engine jPCT, a bit of Perlin noise, a bit of vertex manipulation et voila!
Mind you, there's a lot of polygons in that landscape so I had to use LWJGL (a java binding to use OpenGL on the graphics card) to get high enough quality graphics. I left the software renderer in as a fall-back but it doesn't look half as good.