Tuesday, 25 January 2011

Mon Dieu! C'est un morceau de merde!

Pardon my french, but this was my opinion after sitting back and taking an overview of the AI system. I'm going to have to do some serious rewriting of parts of it (though I have an idea that influence maps may save the day). Problems such as long-range path-finding, unit convergence, finding good building spots and believable fleeing behaviour are all there to be solved. Good thing I like a challenge!


  1. lol sorry it's been so long since I checked up on your game. Looking great man. Can't wait